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Cinegy Air PRO 12 provides broadcast automation and real-time, multi-channel video playout software for SD, HD and Ultra HD (4K) playout in a single integrated suite.
Improvements, that have been led by customers, include a new cloud and VM-ready software licensing and deployment system; full support for the ultra-fast DANIEL2 GPU codec; the support of additional IP video standards adding SMPTE 2022-6 and NewTek’s NDI; and more importantly adding HDR functionality.
"The demand for NDI support and HDR have been at the top of the customer wish list," said Cinegy Head of Product Management Lewis Kirkaldie. "With of course, the usual demands to do more with less. That's why Cinegy Air PRO 12 is now even more GPU and cloud optimized. It increases the use of GPU offloading for video pipeline operations, which lightens the load on the CPU and maximizes the benefit of GPUs that are optimized for such video operations.
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"Cinegy Air 12 will comfortably run a full UHD channel inside an AWS G3 or Azure GPU cloud virtual machine and shows a measurable reduction in machine load when the new GPU pipeline mode is enabled. To put this into perspective, that is using merely 16 vCPU cores for UHD playout with CG and UHD streaming output in HEVC or H.264. Of course, this would alternatively give you four channels of full HD, a multiviewer and then some, instead of UHD."
Cinegy has partnered with Telos/Linear Acoustics to give Air Pro 12 the best loudness control software option to comply with all international loudness standards, even in difficult live scenarios.
Another feature of Cinegy Air PRO 12 is its 'clean' video and audio output option. Customers can now choose to generate clean video and audio outputs direct from the same Cinegy Air engine, permitting much more compact broadcast chains where requirements exist for master and origination output feeds.
First introduced in Cinegy Air PRO 11, the Air PRO 12 version of Cinegy Titler has benefited from significant improvements to its CG template editing user interface. Cinegy Titler can now handle audio embedded inside video assets used within a scene, or have discreet audio files attached as audio objects. From simple animated logos with audio jingles to complex scenes with conditional loops with dynamic audio playback, this all can now be easily achieved.
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